
Lara’s Nightmare is an ultra replayable slice of action as Croft needs to hunt down three supernatural - and aggressive - skulls. In all, it makes for an essential experience for Lara fans and a truly attractive addition to an already robust package, which includes two other side modes. Repeatedly press the shoulder buttons to make a 360° pan in small degree increments. A tap of RT will teleport you to that point. Holding LT and pointing the controller will allow you to place a virtual transparent Lara anywhere in your field of vision. The first is akin to the standard Tomb Raider controls, but it’s the second that we use today.
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There are two control schemes for the VR experience: free mode and comfort mode. The (yet unseen) Young Lara Croft Chronicles, if you will. There are also Easter eggs galore, nods even to the original era of Tomb Raider, repackaged and given a new universe context. Archaeologist turned art critic: bet that’s not listed on the back of the box. Admission: we spend a minute unashamedly studying a painting, leaning forward to inspect the brushwork. Cool inclusion? The controller also doubles as a freely moveable flashlight on entering darker areas.Īnd even things we can’t touch we happily appreciate, such is the massive detail etched across every inch of the manor. It gives an important tactile interaction that further immerses you in this world. In VR you physically turn the object - represented by the DualShock 4 and its gyro sensors in the real world - to study it. Picking up items and spinning them round to look for clues is a nice mini-puzzle in-game. VR adds an extra dimension to interacting with objects. It’s a fairly warm day in September, but we feel a chill on our arms as a virtual draft blows past us. VR fools your other senses to believe in a sense of space far larger than the small demo room we have to remind ourselves we’re standing in. By contrast, the manor’s central rooms feel cavernous, high ceilings barely seen in the gloom above. The aforementioned wine cellar is oppressive. That said, it is worth testing the former before diving into the latter if only to reinforce just how seismic a difference PlayStation VR makes. And while Blood Ties is playable in standard third-person as well, it’s best experienced in first-person with PlayStation VR.
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Croft needs to explore her surroundings, piece together clues, and uncover secrets to learn how to reclaim the dilapidated Croft Manor as her own.īlood Ties is a purely explorative piece of content, though you can revisit the location in a separate, action-heavy, supernatural zombie-plagued variant, Lara’s Nightmare. 10 criminally short minutes to experience the franchise in a wholly new way.Ĭhronologically positioned part-way through the main story and selectable as one of a handful of additional extras from the main menu, this side-quest sees Lara returning home to unravel a family mystery. We’re testing out the headline feature of Rise of the Tomb Raider ahead of release: 10 minutes to explore Croft Manor, Lara’s childhood home. Such is the immersive power of PlayStation VR. A shiver involuntarily runs down our spine. A small window at the corridor’s end fails to illuminate the bowels of Lara’s childhood home. Please don't flair text posts as 'Self-submission'.We’re standing a few feet inside Croft Manor’s wine cellar and are hesitant to move another step. 'Self-submission' flair: This flair is reserved for artwork or videos created by you. Moderators can remove posts and comments at their discretion. With the greatest british archaeologist adventurer, Lara Croft. 🎊 Celebrating 25 years of Tomb Raiding 🎉 Games, Movies, Comics, Animated shows, mobile games, everything. Welcome to the Tomb Raider Subreddit where we discuss everything related to Tomb Raider starring Lara Croft - from her adventures in video-games to her expeditions in movies, this is the place to discuss the Tomb Raider franchise!
